Wrestling

Wrestling is practiced throughout the world. Freestyle along with Greco-Roman, are the two styles of wrestling contested in the Olympic games. American high school and college wrestling is conducted under different rules and is termed scholastic and collegiate wrestling.

Freestyle wrestling, like collegiate wrestling, has its greatest origins in catch-as-catch-can wrestling and, in both styles, the ultimate goal is to throw and pin your opponent to the mat, which results in an immediate win. Freestyle and collegiate wrestling, unlike Greco-Roman, allow the use of the wrestler's or his opponent's legs in offense and defense. Freestyle wrestling is the most complete style of standup wrestling and brings together traditional wrestling, judo, and sambo techniques.

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A match can be won in the following ways:

  1. Win by Fall: The object of the entire wrestling match is to attain victory by what is known as the fall. A fall, also known as a pin, occurs when one wrestler holds both of his opponents' shoulders on the mat simultaneously. In Greco-Roman and freestyle wrestling, the two shoulders of the defensive wrestler must be held long enough for the referee to "observe the total control of the fall" (usually ranging from one half-second to about one or two seconds). Then either the judge or the mat chairman concurs with the referee that a fall is made. (If the referee does not indicate a fall, and the fall is valid, the judge and the mat chairman can concur together and announce the fall.) A fall ends the match entirely regardless of when it occurs.
  2. Win by Technical Superiority (Also called Technical Fall): If at any point during the match, a wrestler gains a ten-point lead over his opponent, the wrestler would win the match by technical fall.
  3. Win by Decision: If neither wrestler achieves either a fall or technical superiority, the wrestler who scored more points during match is declared the winner.

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